Helicopter

Objectives

  • Download Unity and get familiar with its interface.
  • Read and understand all of the Helicopter Game 3D source code from Lecture 8.
  • Add Gems to the game that spawn in much the same way as Coins, though more rarely so. Gems should be worth 5 coins when collected and despawn when off the left edge of the screen.
  • Fix the bug whereby the scroll speed of planes, coins, and buildings doesn’t reset when the game is restarted via the space bar.

Demo

by Edward Kang

Getting Started

Download the distro code for your game from cdn.cs50.net/games/2018/x/projects/8/helicopter.zip and unzip helicopter.zip, which should yield a directory called helicopter.

Then, in a terminal window (located in /Applications/Utilities on Mac or by typing cmd in the Windows task bar), move to the directory where you extracted helicopter (recall that the cd command can change your current directory), and run

cd helicopter

Downloading Blender

First, in order to be able to import some models into our scene appropriately (and to hopefully give you a taste of what 3D modeling is all about, should you be interested), head here to download version 2.79 of Blender, a free and open-source 3D modeling toolkit that rivals most commercial equivalents. (If not sure which file is right for your system, go ahead and download the newest version and check the filename of that file, then delete it and download the version 2.79 equivalent!) Using and mastering Blender is in and of itself a tremendous skill and art form and not required of this class, but do experiment if you feel so inclined! You can find some fantastic learning resources here and here! Should you wish to tinker with the models used in this project, you can find the helicopter, skyscrapers, and airplane (which I so crudely modeled) in the Assets/Resources/Models folder of the Unity project you’ve downloaded!

Downloading Unity

You will of course need to download Unity before you can run the distro code and see your project, so do just follow the link here to download Unity’s open beta. The setup is very straightforward, but you will need a Unity ID in order to use the software (which is free!), so do visit this link to create one; you should also be prompted to create a new Unity ID via the software’s launcher once it’s downloaded onto your computer.

Once you’ve downloaded and logged in to Unity, just click the “Open” button on the launcher and browse to the folder of the cloned code from the distro, and the project will open up!

But wait… nothing seems to load into the scene once you’ve opened it! With the project open in Unity, navigate to Assets/Resources/Scenes, and then select Main in the file browser at the bottom of the screen, double-clicking to open, and all should be loaded into the scene view!

Note: If you find that some of the models in your scene are not showing up, it’s likely because you either don’t have Blender installed yet (see instructions above), or you opened the project prior to the Blender installation. If you already have Blender installed and still don’t see anything, do just right-click, in the Unity editor, any of the models located in Assets/Resources/Models and select the Reimport All option, which should fix missing models after a few moments of loading!

Next-Level

Welcome to your ninth assignment! Unity is a lot to take in at once, but beneath all of the details, we’ll find that this set of tools will allow us to be our most flexible and productive yet, even when coding in C#! As such, this assignment is meant less to be intensive and more just to get a grasp on navigating Unity and understanding how things work.

Specification

  • Add Gems to the game that spawn in much the same way as Coins, though more rarely so. Gems should be worth 5 coins when collected and despawn when off the left edge of the screen. We have all of the pieces for this already implemented in the Coin and CoinSpawner classes, so it should suffice simply to make some new classes for the Gem and GemSpawner behaviors! In the Proto resource pack included in the Assets folder, you’ll find a model for a gem you can use, but feel free to import your own! You’ll need to make a prefab, recall, that you can attach to the GemSpawner component, should you choose to implement it similarly to what’s in the distro. There are of course other ways to implement this behavior, so feel free to experiment with the software as a chance to learn it all the more thoroughly if curious (but if you do decide to place it somewhere more unorthodox, make extremely sure when you commit your code that the staff is able to find it relatively quickly)! Do remember to make Gems worth 5 coins instead of just 1, and ensure they’re more rare than Coins as well! Aside from that, they should behave identically to Coins, including moving automatically from right to left and despawning when past the left edge of the screen!
  • Fix the bug whereby the scroll speed of planes, coins, and buildings doesn’t reset when the game is restarted via the space bar. This one’s a one-liner; note that static variables aren’t actually reset upon loading a scene, so a place to check would be the SkyscraperSpawner, as the speed field therein is what actually drives the speed for Skyscrapers, Airplanes, and Coins! However, we won’t find that this is the place where the game is reset upon pressing the space bar, and thus changing speed here doesn’t make much sense; any guesses as to where the code for resetting the game could be located?

How to Submit

  1. If you haven’t done so already, visit this link, log in with your GitHub account, and click Authorize cs50. Then, check the box indicating that you’d like to grant course staff access to your submissions, and click Join course.
  1. Using Git, push your work to https://github.com/me50/USERNAME.git, where USERNAME is your GitHub username, on a branch called games50/projects/2018/x/helicopter or, if you’ve installed submit50, execute

    submit50 games50/projects/2018/x/helicopter
    

    instead.

  2. Record a screencast, not to exceed 5 minutes in length (and not uploaded more than one month prior to your submission of this project) in which you demonstrate your app’s functionality. Upload that video to YouTube (as unlisted or public, but not private) or somewhere else.
    • To aid in the staff’s review, in your video’s description on YouTube (not in your form submission), you should timestamp where each of the following occurs in your gameplay demonstration. This is not optional; failure to do this will result in your submission being rejected:
      • Gem pickup
      • Speed reset
  3. Submit this form.

You can then go to https://cs50.me/cs50g to view your current progress!