Volume

WAV file waveform

Problem to Solve

WAV files are a common file format for representing audio. WAV files store audio as a sequence of “samples”: numbers that represent the value of some audio signal at a particular point in time. WAV files begin with a 44-byte “header” that contains information about the file itself, including the size of the file, the number of samples per second, and the size of each sample. After the header, the WAV file contains a sequence of samples, each a single 2-byte (16-bit) integer representing the audio signal at a particular point in time.

Scaling each sample value by a given factor has the effect of changing the volume of the audio. Multiplying each sample value by 2.0, for example, will have the effect of doubling the volume of the origin audio. Multiplying each sample by 0.5, meanwhile, will have the effect of cutting the volume in half.

In a file called volume.c in a folder called volume, write a program to modify the volume of an audio file.

Demo

Distribution Code

For this problem, you’ll extend the functionality of code provided to you by CS50’s staff.

Download the distribution code

Log into code.cs50.io, click on your terminal window, and execute cd by itself. You should find that your terminal window’s prompt resembles the below:

$

Next execute

wget https://cdn.cs50.net/2023/spring/psets/4/volume.zip

in order to download a ZIP called volume.zip into your codespace.

Then execute

unzip volume.zip

to create a folder called volume. You no longer need the ZIP file, so you can execute

rm volume.zip

and respond with “y” followed by Enter at the prompt to remove the ZIP file you downloaded.

Now type

cd volume

followed by Enter to move yourself into (i.e., open) that directory. Your prompt should now resemble the below.

volume/ $

If all was successful, you should execute

ls

and see a file named volume.c. Executing code volume.c should open the file where you will type your code for this problem set. If not, retrace your steps and see if you can determine where you went wrong!

Implementation Details

Complete the implementation of volume.c, such that it changes the volume of a sound file by a given factor.

  • The program should accept three command-line arguments. The first is input, which represents the name of the original audio file. The second is output, which represents the name of the new audio file that should be generated. The third is factor, which is the amount by which the volume of the original audio file should be scaled.
    • For example, if factor is 2.0, then your program should double the volume of the audio file in input and save the newly generated audio file in output.
  • Your program should first read the header from the input file and write the header to the output file.
  • Your program should then read the rest of the data from the WAV file, one 16-bit (2-byte) sample at a time. Your program should multiply each sample by the factor and write the new sample to the output file.
    • You may assume that the WAV file will use 16-bit signed values as samples. In practice, WAV files can have varying numbers of bits per sample, but we’ll assume 16-bit samples for this problem.
  • Your program, if it uses malloc, must not leak any memory.

Hints

Understand the code in volume.c

Notice first that volume.c is already set up to take three command-line arguments, input, output, and factor.

  • main takes both an int, argc, and an array of char *s (strings!), argv.
  • If argc, the number of arguments at the command-line including the program itself, is not equal to 4, the program will print its proper usage and exit with status code 1.
int main(int argc, char *argv[])
{
    // Check command-line arguments
    if (argc != 4)
    {
        printf("Usage: ./volume input.wav output.wav factor\n");
        return 1;
    }

    // ...
}

Next, volume.c uses fopen to open the two files provided as command-line arguments.

  • It’s best practice to check if the result of calling fopen is NULL. If it is, the file wasn’t found or wasn’t able to be opened.
// Open files and determine scaling factor
FILE *input = fopen(argv[1], "r");
if (input == NULL)
{
    printf("Could not open file.\n");
    return 1;
}

FILE *output = fopen(argv[2], "w");
if (output == NULL)
{
    printf("Could not open file.\n");
    return 1;
}

Later, these files are closed with fclose. Whenever you call fopen, you should later call fclose!

// Close files
fclose(input);
fclose(output);

Before closing the files, though, notice that we have a few TODOs.

// TODO: Copy header from input file to output file

// TODO: Read samples from input file and write updated data to output file

Odds are you’ll need to know the factor by which to scale the volume, hence why volume.c already converts the third command-line argument to a float for you!

float factor = atof(argv[3]);
Copy WAV header from input file to output file

Your first TODO is to copy the WAV file header from input and write it to output. First, though, you’ll need to learn about a few special data types.

So far, we’ve seen a number of different types in C, including int, bool, char, double, float, and long. However, inside a header file called stdint.h are the declarations of a number of other types that allow us to very precisely define the size (in bits) and sign (signed or unsigned) of an integer. Two types in particular will be useful to us when working with WAV files:

  • uint8_t is a type that stores an 8-bit (hence 8!) unsigned (i.e., not negative) integer (hence uint!). We can treat each byte of a WAV file’s header as a uint8_t value.
  • int16_t is a type that stores a 16-bit signed (i.e., positive or negative) integer. We can treat each sample of audio in a WAV file as an int16_t value.

You’ll likely want to create an array of bytes to store the data from the WAV file header that you’ll read from the input file. Using the uint8_t type to represent a byte, you can create an array of n bytes for your header with syntax like

uint8_t header[n];

replacing n with the number of bytes. You can then use header as an argument to fread or fwrite to read into or write from the header.

Recall that a WAV file’s header is always exactly 44 bytes long. Note that volume.c already defines a variable for you called HEADER_SIZE, equal to the number of bytes in the header.

The below is a pretty big hint, but here’s how you could accomplish this TODO!

// Copy header from input file to output file
uint8_t header[HEADER_SIZE];
fread(header, HEADER_SIZE, 1, input);
fwrite(header, HEADER_SIZE, 1, output);
Write updated data to output file

Your next TODO is to read samples from input, update those samples, and write the updated samples to output. When reading files, it’s common to create a “buffer” in which to temporarily store data. There, you can modify the data and—once it’s ready—write the buffer’s data to a new file.

Recall that we can use the int16_t type to represent a sample of a WAV file. To store an audio sample, then, you can create a buffer variable with syntax like:

// Create a buffer for a single sample
int16_t buffer;

With a buffer for samples in place, you can now read data into it, one sample at a time. Try using fread for this task! You can use &buffer, the address of buffer, as an argument to fread or fwrite to read into or write from the buffer. (Recall that the & operator is used to get the address of the variable.)

// Create a buffer for a single sample
int16_t buffer;

// Read single sample into buffer
fread(&buffer, sizeof(int16_t), 1, input)

Now, to increase (or decrease) the volume of a sample, you need only multiply it by some factor.

// Create a buffer for a single sample
int16_t buffer;

// Read single sample into buffer
fread(&buffer, sizeof(int16_t), 1, input)

// Update volume of sample
buffer *= factor;

And finally, you can write that updated sample to output:

// Create a buffer for a single sample
int16_t buffer;

// Read single sample from input into buffer
fread(&buffer, sizeof(int16_t), 1, input)

// Update volume of sample
buffer *= factor;

// Write updated sample to new file
fwrite(&buffer, sizeof(int16_t), 1, output);

There’s just one problem: you’ll need to continue reading a sample into your buffer, updating its volume, and writing the updated sample to the output file while there are still samples left to read.

  • Thankfully, per its documentation, fread will return the number of items of data successfully read. You may find this useful to check for when you’ve reached the end of the file!
  • Keep in mind there’s no reason you can’t call fread inside of a while loop’s conditional. You could, for example, make a call to fread like the following:
    while (fread(...))
    {
    
    }
    

It’s quite the hint, but see the below for an efficient way to solve this problem:

// Create a buffer for a single sample
int16_t buffer;

// Read single sample from input into buffer while there are samples left to read
while (fread(&buffer, sizeof(int16_t), 1, input) != 0)
{
    // Update volume of sample
    buffer *= factor;

    // Write updated sample to new file
    fwrite(&buffer, sizeof(int16_t), 1, output);
}

Because the version of C you’re using treats non-zero values as true and zero values as false, you could simplify the above syntax to the following:

// Create a buffer for a single sample
int16_t buffer;

// Read single sample from input into buffer while there are samples left to read
while (fread(&buffer, sizeof(int16_t), 1, input))
{
    // Update volume of sample
    buffer *= factor;

    // Write updated sample to new file
    fwrite(&buffer, sizeof(int16_t), 1, output);
}

Walkthrough

Not sure how to solve?

How to Test

Your program should behave per the examples below.

$ ./volume input.wav output.wav 2.0

When you listen to output.wav (as by control-clicking on output.wav in the file browser, choosing Download, and then opening the file in an audio player on your computer), it should be twice as loud as input.wav!

$ ./volume input.wav output.wav 0.5

When you listen to output.wav, it should be half as loud as input.wav!

Correctness

check50 cs50/problems/2023/spring/volume

Style

style50 volume.c

How to Submit

  1. Download your volume.c file by control-clicking or right-clicking on the file in your codespace’s file browser and choosing Download.
  2. Go to CS50’s Gradescope page.
  3. Click Problem Set 4: Volume.
  4. Drag and drop your volume.c file to the area that says Drag & Drop. Be sure it has that exact filename! If you upload a file with a different name, the autograder likely will fail when trying to run it. Ensuring you have uploaded files with the correct filename is your responsibility!
  5. Click Upload.

You should see a message that says “Problem Set 4: Volume submitted successfully!”