Lecture 4
- Welcome!
- Memory
- Hexadecimal
- Addresses
- Pointers
- Strings
- Pointer Arithmetic
- Comparing Strings
- Copying
- Valgrind
- Garbage Values
- Pointer Fun with Binky
- Swap
- Overflow
scanf
- Files
- Summing Up
Welcome!
- In previous weeks, we talked about images being made of smaller building blocks called pixels.
- Today, we will go into further detail about the zeros and ones that make up these images.
- Further, we will discuss how to access the underlying data stored in computer memory.
Memory
-
You can imagine a crime drama where an image is enhanced, enhanced, and enhanced, is not entirely real-life accurate. Indeed, if you keep zooming into an image, you will see pixels.
-
You can imagine as an image as a map of bits, where zeros represent black and ones represent white.
-
RGB, or red, green, blue, are numbers that represent the amount of each of these colors. In Adobe Photoshop, you can see these settings as follows:
Notice how the amount of red, blue, and green changes the color selected.
-
You can see by the image above that color is not just represented in three values. At the bottom of the window, there is a special value made up of numbers and characters.
255
is represented asFF
. Why might this be?
Hexadecimal
-
Hexadecimal is a system of counting that has 16 counting values. They are as follows:
0 1 2 3 4 5 6 7 8 9 a b c d e f
Notice that
F
represents15
. - Hexadecimal is also known as base-16.
- When counting in hexadecimal, each column is a power of 16.
- The number
0
is represented as00
. - The number
1
is represented as01
. - The number
9
is represented by09
. - The number
10
is represented as0A
. - The number
15
is represented as0F
. - The number
16
is represented as10
. - The number
255
is represented asFF
, because 16 x 15 (orF
) is 240. Add 15 more to make 255. This is the highest number you can count using a two-digit hexadecimal system. - Hexadecimal is useful because it can be represented using fewer digits. Hexadecimal allows us to represent information more succinctly.
Addresses
-
In weeks past, you may recall our artist rendering of concurrent blocks of memory. Applying hexadecimal numbering to each of these blocks of memory, you can visualize these as follows:
-
You can imagine how there may be confusion regarding whether the
10
block above may represent a location in memory or the value10
. Accordingly, by convention, all hexadecimal numbers are often represented with the0x
prefix as follows: -
In your terminal window, type
code addresses.c
and write your code as follows:#include <stdio.h> int main(void) { int n = 50; printf("%i\n", n); }
Notice how
n
is stored in memory with the value50
. -
You can visualize how this program stores this value as follows:
-
The
C
language has two powerful operators that relate to memory:& Provides the address of something stored in memory. * Instructs the compiler to go to a location in memory.
-
We can leverage this knowledge by modifying our code as follows:
#include <stdio.h> int main(void) { int n = 50; printf("%p\n", &n); }
Notice the
%p
, which allows us to view the address of a location in memory.&n
can be literally translated as “the address ofn
.” Executing this code will return an address of memory beginning with0x
.
Pointers
- A pointer is a variable that contains the address of some value. Most succinctly, a pointer is an address in your computer’s memory.
-
Consider the following code:
int n = 50; int *p = &n;
Notice that
p
is a pointer that contains a number that is the address of an integern
. -
Modify your code as follows:
#include <stdio.h> int main(void) { int n = 50; int *p = &n; printf("%p\n", p); }
Notice that this code has the same effect as our previous code. We have simply leveraged our new knowledge of the
&
and*
operators. -
You can visualize our code as follows:
Notice the pointer seems rather large. Indeed, a pointer is usually stored as an 8-byte value.
-
You can more accurately visualize a pointer as one address that points to another:
-
To illustrate the use of the
*
operator, consider the following:#include <stdio.h> int main(void) { int n = 50; int *p = &n; printf("%i\n", *p); }
Notice that the
printf
line prints the integer at the location ofp
.
Strings
- Now that we have a mental model for pointers, we can peel back a level of simplification that was offered earlier in this course.
-
Recall that a string is simply an array of characters. For example,
string s = "HI!"
can be represented as follows: -
However, what is
s
really? Where is thes
stored in memory? As you can imagine,s
needs to be stored somewhere. You can visualize the relationship ofs
to the string as follows:Notice how a pointer called
s
tells the compiler where the first byte of the string exists in memory. -
Modify your code as follows:
#include <cs50.h> #include <stdio.h> int main(void) { string s = "HI!"; printf("%p\n", s); printf("%p\n", &s[0]); printf("%p\n", &s[1]); printf("%p\n", &s[2]); printf("%p\n", &s[3]); }
Notice the above prints the memory locations of each character in the string
s
. -
Likewise, you can modify your code as follows:
#include <stdio.h> int main(void) { char *s = "HI!"; printf("%s\n", s); }
Notice that this code will present the string that starts at the location of
s
.
Pointer Arithmetic
-
You can modify your code to accomplish the same thing in a longer form as follows:
#include <stdio.h> int main(void) { char *s = "HI!"; printf("%c\n", s[0]); printf("%c\n", s[1]); printf("%c\n", s[2]); }
Notice that we are printing each character at the location of
s
. -
Further, you can modify your code as follows:
#include <stdio.h> int main(void) { char *s = "HI!"; printf("%c\n", *s); printf("%c\n", *(s + 1)); printf("%c\n", *(s + 2)); }
Notice that the first character at the location of
s
is printed. Then, the character at the locations + 1
is printed, and so on. -
Can you imagine what would happen if you attempted to access something at location
s + 50
? Hackers sometimes attempt to gain access to items in memory they should not have access to. If you attempt this, the program will likely quit as a safety precaution.
Comparing Strings
- A string of characters is simply an array of characters identified by its first byte.
- Recall that last week we proposed that we could not compare two strings using the
==
operator. - Utilizing the
==
operator in an attempt to compare strings will attempt to compare the memory locations of the strings instead of the characters therein. Accordingly, we recommended the use ofstrcmp
. -
To illustrate this, type
code compare.c
and write code as follows:#include <cs50.h> #include <stdio.h> int main(void) { // Get two strings char *s = get_string("s: "); char *t = get_string("t: "); // Compare strings' addresses if (s == t) { printf("Same\n"); } else { printf("Different\n"); } }
Noticing that typing in
HI!
for both strings still results in the output ofDifferent
. -
Why are these strings seemingly different? You can use the following to visualize why:
-
For clarity, you can see how the following image illustrates pointers pointing to two separate locations in memory:
-
Modify your code as follows:
#include <cs50.h> #include <stdio.h> int main(void) { // Get two strings char *s = get_string("s: "); char *t = get_string("t: "); // Print strings printf("%s\n", s); printf("%s\n", t); }
Notice how we now have two separate strings stored likely at two separate locations.
-
You can see the locations of these two stored strings with a small modification:
#include <cs50.h> #include <stdio.h> int main(void) { // Get two strings char *s = get_string("s: "); char *t = get_string("t: "); // Print strings' addresses printf("%p\n", s); printf("%p\n", t); }
Notice that the
%s
has been changed to%p
in the print statement.
Copying
- A common need in programming is to copy one string to another.
-
In your terminal window, type
code copy.c
and write code as follows:#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <string.h> int main(void) { // Get a string string s = get_string("s: "); // Copy string's address string t = s; // Capitalize first letter in string t[0] = toupper(t[0]); // Print string twice printf("s: %s\n", s); printf("t: %s\n", t); }
Notice that
string t = s
copies the address ofs
tot
. This does not accomplish what we are desiring. The string is not copied – only the address is. -
Before we address this challenge, it’s important to ensure that we don’t experience a segmentation fault through our code, where we attempt to copy
string s
tostring t
, wherestring t
does not exist. We can employ thestrlen
function as follows to assist with that:#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <string.h> int main(void) { // Get a string string s = get_string("s: "); // Copy string's address string t = s; // Capitalize first letter in string if (strlen(t) > 0) { t[0] = toupper(t[0]); } // Print string twice printf("s: %s\n", s); printf("t: %s\n", t); }
Notice that
strlen
is used to make surestring t
exists. If it does not, nothing will be copied. -
You can visualize the above code as follows:
Notice that
s
andt
are still pointing at the same blocks of memory. This is not an authentic copy of a string. Instead, these are two pointers pointing at the same string. -
To be able to make an authentic copy of the string, we will need to introduce two new building blocks. First,
malloc
allows you, the programmer, to allocate a block of a specific size of memory. Second,free
allows you to tell the compiler to free up that block of memory you previously allocated. -
We can modify our code to create an authentic copy of our string as follows:
#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> int main(void) { // Get a string char *s = get_string("s: "); // Allocate memory for another string char *t = malloc(strlen(s) + 1); // Copy string into memory, including '\0' for (int i = 0; i <= strlen(s); i++) { t[i] = s[i]; } // Capitalize copy t[0] = toupper(t[0]); // Print strings printf("s: %s\n", s); printf("t: %s\n", t); }
Notice that
malloc(strlen(s) + 1)
creates a block of memory that is the length of the strings
plus one. This allows for the inclusion of the null\0
character in our final, copied string. Then, thefor
loop walks through the strings
and assigns each value to that same location on the stringt
. -
It turns out that there is an inefficiency in our code. Modify your code as follows:
#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> int main(void) { // Get a string char *s = get_string("s: "); // Allocate memory for another string char *t = malloc(strlen(s) + 1); // Copy string into memory, including '\0' for (int i = 0, n = strlen(s); i <= n; i++) { t[i] = s[i]; } // Capitalize copy t[0] = toupper(t[0]); // Print strings printf("s: %s\n", s); printf("t: %s\n", t); }
Notice that
n = strlen(s)
is defined now in the left-hand side of thefor loop
. It’s best not to call unneeded functions in the middle condition of thefor
loop, as it will run over and over again. When movingn = strlen(s)
to the left-hand side, the functionstrlen
only runs once. -
The
C
Language has a built-in function to copy strings calledstrcpy
. It can be implemented as follows:#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> int main(void) { // Get a string char *s = get_string("s: "); // Allocate memory for another string char *t = malloc(strlen(s) + 1); // Copy string into memory strcpy(t, s); // Capitalize copy t[0] = toupper(t[0]); // Print strings printf("s: %s\n", s); printf("t: %s\n", t); }
Notice that
strcpy
does the same work that ourfor
loop previously did. -
Both
get_string
andmalloc
returnNULL
, a special value in memory, in the event that something goes wrong. You can write code that can check for thisNULL
condition as follows:#include <cs50.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> int main(void) { // Get a string char *s = get_string("s: "); if (s == NULL) { return 1; } // Allocate memory for another string char *t = malloc(strlen(s) + 1); if (t == NULL) { return 1; } // Copy string into memory strcpy(t, s); // Capitalize copy if (strlen(t) > 0) { t[0] = toupper(t[0]); } // Print strings printf("s: %s\n", s); printf("t: %s\n", t); // Free memory free(t); return 0; }
Notice that if the string obtained is of length
0
or malloc fails,NULL
is returned. Further, notice thatfree
lets the computer know you are done with this block of memory you created viamalloc
.
Valgrind
- Valgrind is a tool that can check to see if there are memory-related issues with your programs wherein you utilized
malloc
. Specifically, it checks to see if youfree
all the memory you allocated. -
Consider the following code:
#include <stdio.h> #include <stdlib.h> int main(void) { int *x = malloc(3 * sizeof(int)); x[0] = 72; x[1] = 73; x[2] = 33; }
Notice that running this program does not cause any errors. While
malloc
is used to allocate enough memory for an array, the code fails tofree
that allocated memory. - If you type
make memory
followed byvalgrind ./memory
, you will get a report from valgrind that will report where memory has been lost as a result of your program. -
You can modify your code as follows:
#include <stdio.h> #include <stdlib.h> int main(void) { int *x = malloc(3 * sizeof(int)); x[0] = 72; x[1] = 73; x[2] = 33; free(x); }
Notice that running valgrind again now results in now memory leaks.
Garbage Values
- When you ask the compiler for a block of memory, there is no guarantee that this memory will be empty.
-
It’s very possible that this memory that you allocated was previously utilized by the computer. Accordingly, you may see junk or garbage values. This is a result of you getting a block of memory but not initializing it. For example, consider the following code:
#include <stdio.h> #include <stdlib.h> int main(void) { int scores[1024]; for (int i = 0; i < 1024; i++) { printf("%i\n", scores[i]); } }
Notice that running this code will allocate
1024
locations in memory for your array, but thefor
loop will likely show that not all values therein are0
. It’s always best practice to be aware of the potential for garbage values when you do not initialize blocks of memory to some other value like zero or otherwise.
Pointer Fun with Binky
- We watched a video from Stanford University that helped us visualize and understand pointers.
Swap
-
In the real world, a common need in programming is to swap two values. Naturally, it’s hard to swap two variables without a temporary holding space. In practice, you can type
code swap.c
and write code as follows to see this in action:#include <stdio.h> void swap(int a, int b); int main(void) { int x = 1; int y = 2; printf("x is %i, y is %i\n", x, y); swap(x, y); printf("x is %i, y is %i\n", x, y); } void swap(int a, int b) { int tmp = a; a = b; b = tmp; }
Notice that while this code runs, it does not work. The values, even after being sent to the
swap
function, do not swap. Why? -
When you pass values to a function, you are only providing copies. In previous weeks, we discussed the concept of scope. The values of
x
andy
created in the curly{}
braces of themain
function only have the scope of themain
function. Consider the following image:Notice that global variables, which we have not used in this course, live in one place in memory. Various functions are stored in the
stack
in another area of memory. -
Now, consider the following image:
Notice that
main
andswap
have two separate frames or areas of memory. Therefore, we cannot simply pass the values from one function to another to change them. -
Modify your code as follows:
#include <stdio.h> void swap(int *a, int *b); int main(void) { int x = 1; int y = 2; printf("x is %i, y is %i\n", x, y); swap(&x, &y); printf("x is %i, y is %i\n", x, y); } void swap(int *a, int *b) { int tmp = *a; *a = *b; *b = tmp; }
Notice that variables are not passed by value but by reference. That is, the addresses of
a
andb
are provided to the function. Therefore, theswap
function can know where to make changes to the actuala
andb
from the main function. -
You can visualize this as follows:
Overflow
- A heap overflow is when you overflow the heap, touching areas of memory you are not supposed to.
- A stack overflow is when too many functions are called, overflowing the amount of memory available.
- Both of these are considered buffer overflows.
scanf
- In CS50, we have created functions like
get_int
to simplify the act of getting input from the user. scanf
is a built-in function that can get user input.-
We can reimplement
get_int
rather easily usingscanf
as follows:#include <stdio.h> int main(void) { int x; printf("x: "); scanf("%i", &x); printf("x: %i\n", x); }
Notice that the value of
x
is stored at the location ofx
in the linescanf("%i", &x)
. -
However, attempting to reimplement
get_string
is not easy. Consider the following:#include <stdio.h> int main(void) { char *s; printf("s: "); scanf("%s", s); printf("s: %s\n", s); }
Notice that no
&
is required because strings are special. Still, this program will not function. Nowhere in this program do we allocate the amount of memory required for our string. -
We can modify our code as follows:
#include <stdio.h> int main(void) { char s[4]; printf("s: "); scanf("%s", s); printf("s: %s\n", s); }
Notice that if we pre-allocate an array of size
4
, we can typecat
and the program functions. However, a string larger than this would create an error.
Files
-
You can read from and manipulate files. While this topic will be discussed further in a future week, consider the following code for
phonebook.c
:#include <cs50.h> #include <stdio.h> #include <string.h> int main(void) { // Open CSV file FILE *file = fopen("phonebook.csv", "a"); // Get name and number char *name = get_string("Name: "); char *number = get_string("Number: "); // Print to file fprintf(file, "%s,%s\n", name, number); // Close file fclose(file); }
Notice that this code uses pointers to access the file.
-
You can create a file called
phonebook.csv
in advance of running the above code. After running the above program and inputting a name and phone number, you will notice that this data persists in your CSV file.
Summing Up
In this lesson, you learned about pointers that provide you with the ability to access and manipulate data at specific memory locations. Specifically, we delved into…
- Memory
- Hexadecimal
- Addresses
- Pointers
- Strings
- Pointer Arithmetic
- Comparing strings
- Copying
- Valgrind
- Garbage values
- Swap
- Overflow
scanf
See you next time!