Lab 6: World Cup
You are welcome to collaborate with one or two classmates on this lab, though it is expected that every student in any such group contribute equally to the lab.
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! See cs50.ly/github for instructions if you haven’t already!
Write a program to run simulations of the FIFA World Cup.
$ python tournament.py 2018m.csv
Belgium: 20.9% chance of winning
Brazil: 20.3% chance of winning
Portugal: 14.5% chance of winning
Spain: 13.6% chance of winning
Switzerland: 10.5% chance of winning
Argentina: 6.5% chance of winning
England: 3.7% chance of winning
France: 3.3% chance of winning
Denmark: 2.2% chance of winning
Croatia: 2.0% chance of winning
Colombia: 1.8% chance of winning
Sweden: 0.5% chance of winning
Uruguay: 0.1% chance of winning
Mexico: 0.1% chance of winning
When to Do It
By 20211231T23:59:0005:00.
Background
In soccer’s World Cup, the knockout round consists of 16 teams. In each round, each team plays another team and the losing teams are eliminated. When only two teams remain, the winner of the final match is the champion.
In soccer, teams are given FIFA Ratings, which are numerical values representing each team’s relative skill level. Higher FIFA ratings indicate better previous game results, and given two teams’ FIFA ratings, it’s possible to estimate the probability that either team wins a game based on their current ratings. The FIFA Ratings from just before the two previous World Cups are available as the May 2018 Men’s FIFA Ratings and March 2019 Women’s FIFA Ratings.
Using this information, we can simulate the entire tournament by repeatedly simulating rounds until we’re left with just one team. And if we want to estimate how likely it is that any given team wins the tournament, we might simulate the tournament many times (e.g. 1000 simulations) and count how many times each team wins a simulated tournament.
Your task in this lab is to do just that using Python!
Getting Started
 Log into ide.cs50.io using your GitHub account.
 In your terminal window, run
wget https://cdn.cs50.net/2020/fall/labs/6/lab6.zip
to download a Zip file of the lab distribution code.  In your terminal window, run
unzip lab6.zip
to unzip (i.e., decompress) that Zip file.  In your terminal window, run
cd lab6
to change directories into yourlab6
directory.
Understanding
Start by taking a look at the 2018m.csv
file. This file contains the 16 teams in the knockout round of the 2018 Men’s World Cup and the ratings for each team. Notice that the CSV file has two columns, one called team
(representing the team’s country name) and one called rating
(representing the team’s rating).
The order in which the teams are listed determines which teams will play each other in each round (in the first round, for example, Uruguay will play Portugal and France will play Argentina; in the next round, the winner of the UruguayPortugal match will play the winner of the FranceArgentina match). So be sure not to edit the order in which teams appear in this file!
Ultimately, in Python, we can represent each team as a dictionary that contains two values: the team name and the rating. Uruguay, for example, we would want to represent in Python as {"team": "Uruguay", "rating": 976}
.
Next, take a look at 2019w.csv
, which contains data formatted the same way for the 2019 Women’s World Cup.
Now, open tournament.py
and see that we’ve already written some code for you. The variable N
at the top represents how many World Cup simulations to run: in this case, 1000.
The simulate_game
function accepts two teams as inputs (recall that each team is a dictionary containing the team name and the team’s rating), and simulates a game between them. If the first team wins, the function returns True
; otherwise, the function returns False
.
The simulate_round
function accepts a list of teams (in a variable called teams
) as input, and simulates games between each pair of teams. The function then returns a list of all of the teams that won the round.
In the main
function, notice that we first ensure that len(sys.argv)
(the number of commandline arguments) is 2. We’ll use commandline arguments to tell Python which team CSV file to use to run the tournament simulation. We’ve then defined a list called teams
(which will eventually be a list of teams) and a dictionary called counts
(which will associate team names with the number of times that team won a simulated tournament). Right now they’re both empty, so populating them is left up to you!
Finally, at the end of main
, we sort the teams in descending order of how many times they won simulations (according to counts
) and print the estimated probability that each team wins the World Cup.
Populating teams
and counts
and writing the simulate_tournament
function are left up to you!
Implementation Details
Complete the implementation of tournament.py
, such that it simulates a number of tournaments and outputs each team’s probability of winning.
First, in main
, read the team data from the CSV file into your program’s memory, and add each team to the list teams
.
 The file to use will be provided as a commandline argument. You can access the name of the file, then, with
sys.argv[1]
.  Recall that you can open a file with
open(filename)
, wherefilename
is a variable storing the name of the file.  Once you have a file
f
, you can usecsv.DictReader(f)
to give you a “reader”: an object in Python that you can loop over to read the file one row at a time, treating each row as a dictionary.  By default, all values read from the file will be strings. So be sure to first convert the team’s
rating
to anint
(you can use theint
function in Python to do this).  Ultimately, append each team’s dictionary to
teams
. The function callteams.append(x)
will appendx
to the listteams
.  Recall that each team should be a dictionary with a
team
name and arating
.
Next, implement the simulate_tournament
function. This function should accept as input a list of teams and should repeatedly simulate rounds until you’re left with one team. The function should the return the name of that team.
 You can call the
simulate_round
function, which simulates a single round, accepting a list of teams as input and returning a list of all of the winners.  Recall that if
x
is a list, you can uselen(x)
to determine the length of the list.  You should not assume the number of teams in the tournament, but you may assume it will be a power of 2.
Finally, back in the main
function, run N
tournament simulations, and keep track of how many times each team wins in the counts
dictionary.
 For example, if Uruguay won 2 tournaments and Portugal won 3 tournaments, then your
counts
dictionary should be{"Uruguay": 2, "Portugal": 3}
.  You should use your
simulate_tournament
to simulate each tournament and determine the winner.  Recall that if
counts
is a dictionary, then syntax likecounts[team_name] = x
will associate the key stored inteam_name
with the value stored inx
.  You can use the
in
keyword in Python to check if a dictionary has a particular key already. For example,if "Portugal" in counts:
will check to see if"Portugal"
already has an existing value in thecounts
dictionary.
Walkthrough
Hints

When reading in the file, you may find this syntax helpful, with
filename
as the name of your file andfile
as a variable.with open(filename) as file: reader = csv.DictReader(file)

In Python, to append to the end of a list, use the
.append()
function.
Testing
Your program should behave per the examples below. Since simulations have randomness within each, your output will likely not perfectly match the examples below.
$ python tournament.py 2018m.csv
Belgium: 20.9% chance of winning
Brazil: 20.3% chance of winning
Portugal: 14.5% chance of winning
Spain: 13.6% chance of winning
Switzerland: 10.5% chance of winning
Argentina: 6.5% chance of winning
England: 3.7% chance of winning
France: 3.3% chance of winning
Denmark: 2.2% chance of winning
Croatia: 2.0% chance of winning
Colombia: 1.8% chance of winning
Sweden: 0.5% chance of winning
Uruguay: 0.1% chance of winning
Mexico: 0.1% chance of winning
$ python tournament.py 2019w.csv
Germany: 17.1% chance of winning
United States: 14.8% chance of winning
England: 14.0% chance of winning
France: 9.2% chance of winning
Canada: 8.5% chance of winning
Japan: 7.1% chance of winning
Australia: 6.8% chance of winning
Netherlands: 5.4% chance of winning
Sweden: 3.9% chance of winning
Italy: 3.0% chance of winning
Norway: 2.9% chance of winning
Brazil: 2.9% chance of winning
Spain: 2.2% chance of winning
China PR: 2.1% chance of winning
Nigeria: 0.1% chance of winning
 You might be wondering what actually happened at the 2018 and 2019 World Cups! For Men’s, France won, defeating Croatia in the final. Belgium defeated England for the third place position. For Women’s, the United States won, defeating the Netherlands in the final. England defeated Sweden for the third place position.
Not sure how to solve?
How to Test Your Code
Execute the below to evaluate the correctness of your code using check50
. But be sure to compile and test it yourself as well!
check50 cs50/labs/2021/x/worldcup
Execute the below to evaluate the style of your code using style50
.
style50 tournament.py
How to Submit
Execute the below, logging in with your GitHub username and password when prompted. For security, you’ll see asterisks (*
) instead of the actual characters in your password.
submit50 cs50/labs/2021/x/worldcup