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Hello, world!

This course picks up where Harvard College’s CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By class’s end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development.

Register for credit at https://www.summer.harvard.edu/course-catalog/courses/introduction-to-game-development/34551.

Table of Contents

Pong

  1. Watch Lecture 0 on or after Mon 6/24.
  2. Attend section on Wed 6/26 or Thurs 6/27 (dates tentative).
  3. Optionally attend office hours (date tentative) on Fri 6/28.
  4. Submit Assignment 0 by Sun 6/30.

Flappy Bird

  1. Watch Lecture 1 on or after Mon 7/1.
  2. Attend section on Wed 7/3 or Fri 7/5.
  3. Optionally attend office hours on Thurs 7/4.
  4. Submit Assignment 1 by Sun 7/7.

Match 3

  1. Watch Lecture 2 on or after Mon 7/8.
  2. Attend section on Wed 7/10 or Thurs 7/11.
  3. Optionally attend office hours on Fri 7/12.
  4. Submit Assignment 2 by Sun 7/14.

Super Mario Bros.

  1. Watch Lecture 3 on or after Mon 7/15.
  2. Attend section on Wed 7/17 or Fri 7/19.
  3. Optionally attend office hours on Thurs 7/18.
  4. Submit Assignment 3 by Sun 7/21.

Legend of Zelda

  1. Watch Lecture 4 on or after Mon 7/22.
  2. Attend section on Wed 7/24 or Thurs 7/25.
  3. Optionally attend office hours on Sun 7/28.
  4. Submit Assignment 4 by Sun 7/28.

Pokémon

  1. Watch Lecture 7 on or after Mon 7/29.
  2. Attend section on Wed 7/31 or Fri 8/2.
  3. Optionally attend office hours on Thurs 8/1.
  4. Submit Assignment 7 by Sun 8/4.