Web Development
Intro
- To write a webpage, we need a special language - HTML
- This isn’t a programming language
- It’s a markup language, which tells us how to display information
CS50 IDE
- This is an integrated development environment
- It’s run on the web, and gives us the tools we need to code
- To the left is our access to what files are on the server
- To the bottom right is our console, or command line
- And to the right, that main pain is space to open files
hello.html
- CS50 IDE will try to autocomplete for us, so that we can use TAB to finish off our thought
<!DOCTYPE HTML>
<html>
<head>
<title>Hello, world!</title>
</head>
<body>
Hello, world!
</body>
</html>
- What does this do?
- It just tells the browser what it’s seeing and how to display it
- These tags tell the browser what item it’s looking at
- The head tag, usually tells the browser some information about the webpage
- The body tag tells the browser the main content of the webpage
- The tags all need to have some close, where if the tag has some “name”, it is closed by a “/name”
- These tag closes show the browser when we’re done with each HTML element
image.html
- What if we wanted to display images in our webpage?
- If we make a new file “image.html”, and have some image (like “cat.jpg”) in our folder, we can make the webpage display this image
- Very similar to our previous HTML:
<!DOCTYPE HTML>
<html>
<head>
<title>image</title>
</head>
<body>
<img src="cat.jpg"/>
</body>
</html>
- In the
img
tag, we see that it doesn’t have a</img>
counterpart - We can just signify that the tag has no children or elements within it using
/>
- Chrome’s web inspector (as with right clicking and then selecting “Inspect”) lets us see under the hood
- favicon.ico is a standard on the web for displaying a small image, often in the tab or the search bar
link.html
- This page will be called “link.html” (or whatever you’d like)
<!DOCTYPE HTML>
<html>
<head>
<title>link</title>
</head>
<body>
Search for <a href="https://www.google.com/search?q=cats"/>.
</body>
</html>
- What is this telling us?
- We have something called markup within that text we were displaying
- href is hyper reference - what tells a link where to link to
- This is the essence of the Internet - to link to other locations
- Links connect almost everything
headings.html
- We already know the fundamental structure of the modern webpage
- We can see that something called headings allows us to show new size texts
paragraphs.html
- meta tags allows us, the webpage, to know if it’s being displayed on a device as opposed to a laptop
- This lets us resize things to be properly displayed depending on device
- Web browsers take things quite literally - we need to tell the browser when text breaks or has lines, for example
list.html
- This has a similar structure to what we’ve seen so far
- Now, there’s an unordered list (bullets, instead of numbers or letters)
- The tag for an unordered list is ul, while for an ordered one it’s ol
table.html
- The tag table allows us to create a table, for organizing data into rows and columns
- tr gives us each row, with children td, which mark each cell within a row
- Though this seems complex, and children and nesting can get involved, we just need to build it one piece at a time
search.html
- Here, we can see how easy it is to use HTML to make webpages
<!DOCTYPE HTML>
<html>
<head>
<title>search</title>
</head>
<body>
<form action="https://www.google.com/search" method="get">
<input name="q" type="text"/>
<input type="submit" value="Search"/>
</body>
</html>
- The method we use here is “get”, an HTTP method that we’ve seen before
- This gives us the simplest version of Google’s interface (which isn’t particularly complex as is)
- Hopefully, this shows how much HTML actually is not as obscure nor as difficult as it seems
- If we inspect Google’s page with Chrome’s Inspect, what do we see?
- We can now see how Google’s page is actually organized somewhat like how ours have been
- We can actually see that maybe every link we click is actually not exactly what we think it is
- Google can give us a link that tells them we’ve clicked it, and then redirect us extremely quickly to where we want to go
css0.html
- We don’t need to stick with the default stylings of HTML
- We can actually use something called CSS - cascading style sheets, to style up our HTML
- HTML5 has special tags that allow us to structure our page - header, main, footer
- There are some new attributes we have access to, particularly style
<header style="font-size: large; text-align: center;">
- We can now tell the browser to style our HTML
- The structure of CSS is generally “attribute: parameter”, as we see above
css1.html
- What if we could “factor out” the repetition of our previous code
- As tags have children, which are the tags within them, tags can have parents or the tags in which they are
- If we can write code to avoid copy/pasting code, we should - this is better design
- For example, we can make the repetition before into one line of code:
<body style="font-size: large; text-align: center;">
- Since each of our headers are children of the body tag, they end up with the same stylings, with a fraction of the code!
css2.html
- What if we could maintain our style somewhere so that we don’t need to mix our style into our HTML code
- We have a new attribute class, which allows us to organize code into groups
- At the top of the webpage, in head, we can design the style of each class for the rest of the page
<!DOCTYPE HTML>
<html lang="en">
<head>
<style>
.centered
{
text-align: center;
}
.large
{
font-size: large;
}
.medium
{
font-size: medium;
}
.small
{
font-size: small;
}
</style>
...
</head>
...
</html>
- You could say that this is now better designed, despite the overall effect remaining the same
- We already have words or unique names, like header and footer
css3.html
- We can change our style to match the unique names we already have
- It is often better to try and minimize the amount of code we have to write
- This is often for the sake of both readability, and efficiency
<!DOCTYPE HTML>
<html lang="en">
<head>
<style>
body
{
text-align: center;
}
header
{
font-size: large;
}
main
{
font-size: medium;
}
footer
{
font-size: small;
}
</style>
...
</head>
...
</html>
- These properties are the same as before, but using the tools we already have
- This way we don’t introduce new (and unneeded) lines of code
- Extra lines of code could lead to new errors, and more things to maintain over time
css4.html
- In our head tag, we can specify a file to include
<link href="css4.css" rel="stylesheet">
- This now allows us to write our style code entirely elsewhere
- Specifically, it goes into a file called “css4.css”
- This link tag tells the browser that more information can be found at href
- In particular, stylesheet information can be found there
- In this file, we have the same contents, sans the style tag
body
{
text-align: center;
}
header
{
font-size: large;
}
main
{
font-size: medium;
}
footer
{
font-size: small;
}
Introducing to JavaScript
- We now have some fundamental tools for building static content and styling it
- However, this is static content - what if we wanted things to interact with the user?
- JavaScript, or JS, is a browser language that allows us to interact with the user
- This lets us write code within the browser
- DOM - Document Object Model - in the example we see, we can type in a word, and the webpage prints that input to us via pop-up
- How can the webpage grab data we input and then use it?
DOM
- The Document Object Model makes every webpage into a form of hierarchy - where some tags are at the top, with other below them
- This keeps with the parent and child model we’ve had so far in HTML
- In our example, this look like (and is called), a tree
- The browser builds up this tree in memory so as to be able to navigate it
- This brings us to the script tag
dom0.html
- Now we can use some JavaScript within our HTML
<form onsubmit="greet(); return false;">
...
</form>
- We have some function greet() that performs some action
- We also return false; last, which means that the default “go to server” action will not be executed
- Towards the top of the example page, we see code that looks like this:
<script>
function greet()
{
alert('hello, ' + document.getElementById('name').value + '!');
}
</script>
- This is the definition of our function greet(), or how the browser knows what to do
- document is a special variable that gives us control over our document
- getElementById is a special functionality
- When we look at the HTML we used to define how our webpage looks:
<input id="name" placeholder="Name" type="text/>
- This input tag has the id of “name”
- So it would appear that
document.getElementById('name').value
tells our browser what the user typed in - This is just a particular syntax for getting at an element in a webpage
- The browser doesn’t search the HTML for data, it uses a model, or tree, of the structure to find elements
dom1.html
- If we now identify our form as with:
<form id="form>
- we can use JavaScript to find this form
<script>
document.getElementById('form').onsubmit = function () {
alert('hello, ' + document.getElementById('name').value + '!');
};
</script>
- This uses JavaScript to associate the function we saw above with the submission of our form with id “form”
- We need to include this code beneath the form’s creation in the HTML, because if the form does not exist, we cannot associate a function or event handler with it
dom2.html
- We can move the script tag to the head of the webpage (or to the bottom) and tell the browser where to find our JavaScript code
<script src="dom2.js"></script>
- This is similar to how we told the browser where to find our stylesheet earlier
form0.html
- What if we wanted to check a form that would actually be sent to a server?
<form>
Email: <input name="email" type="text"/>
<br/>
Password: <input name="password" type="password"/>
<br/>
Password (again): <input name="confirmation" type="password"/>
<br/>
I agree to the terms and conditions: <input name="agreement" type="checkbox"/>
<br/><br/>
<input type="submit" value="Register"/>
</form>
- Simple formatting in this case, but it does provide us with a simple form we could submit
- What kinds of validation do we want here?
- Password length? Passwords matching? Valid email input? Etc.
- Right now, nothing gets validated, how could we add some logic?
- We can now add some JavaScript to validate our form:
<script>
var form = document.getElementById('form');
form.onsubmit = function() {
if (form.email.value == '')
{
alert('You must provide your email address!');
return false;
}
else if (form.password == '')
{
...
}
...
return true;
}
</script>
- This code checks if the email or password are blank
- When checking for equality in computer science, we usually use “==”, since “Left = Right” usually means “assign the value of Right to the variable Left”
- If any of our validations fail, we return false, so as to prevent the form from being submitted
JavaScript vs Scratch
- JavaScript may seem more cryptic or difficult than what we saw with Scratch
- However, the actual idea of what we want to do in JavaScript is the same as with Scratch
- There is a particular syntax for working with JavaScript, similar to how there are certain blocks in Scratch that can fit together and others that cannot
Summary
- As we saw with HTML and CSS, we can create a webpage, format it, and style the elements within it
- We also now know that JavaScript gives the browser access to data within the webpage
- JavaScript also allows for dynamic updating of our page (as with Facebook messages) without us actually leaving the webpage
- Looking forward:
- How do we scale for more and more users? A personal website to something like Google or Facebook
- What kind of technology is involved in running web devices and servers?
- How do we take into account the different kinds of devices that exist, and how they each display varying pieces of information?