Web Development


Intro

  • To write a webpage, we need a special language - HTML
  • This isn’t a programming language
  • It’s a markup language, which tells us how to display information

CS50 IDE

  • This is an integrated development environment
  • It’s run on the web, and gives us the tools we need to code
  • To the left is our access to what files are on the server
  • To the bottom right is our console, or command line
  • And to the right, that main pain is space to open files

hello.html

  • CS50 IDE will try to autocomplete for us, so that we can use TAB to finish off our thought
<!DOCTYPE HTML>

<html>
    <head>
        <title>Hello, world!</title>
    </head>
    <body>
        Hello, world!
    </body>
</html>
  • What does this do?
  • It just tells the browser what it’s seeing and how to display it
  • These tags tell the browser what item it’s looking at
  • The head tag, usually tells the browser some information about the webpage
  • The body tag tells the browser the main content of the webpage
  • The tags all need to have some close, where if the tag has some “name”, it is closed by a “/name”
  • These tag closes show the browser when we’re done with each HTML element

image.html

  • What if we wanted to display images in our webpage?
  • If we make a new file “image.html”, and have some image (like “cat.jpg”) in our folder, we can make the webpage display this image
  • Very similar to our previous HTML:
<!DOCTYPE HTML>

<html>
    <head>
        <title>image</title>
    </head>
    <body>
        <img src="cat.jpg"/>
    </body>
</html>
  • In the img tag, we see that it doesn’t have a </img> counterpart
  • We can just signify that the tag has no children or elements within it using />
  • Chrome’s web inspector (as with right clicking and then selecting “Inspect”) lets us see under the hood
  • favicon.ico is a standard on the web for displaying a small image, often in the tab or the search bar

link.html

  • This page will be called “link.html” (or whatever you’d like)
<!DOCTYPE HTML>

<html>
    <head>
        <title>link</title>
    </head>
    <body>
        Search for <a href="https://www.google.com/search?q=cats"/>.
    </body>
</html>
  • What is this telling us?
  • We have something called markup within that text we were displaying
  • href is hyper reference - what tells a link where to link to
  • This is the essence of the Internet - to link to other locations
  • Links connect almost everything

headings.html

  • We already know the fundamental structure of the modern webpage
  • We can see that something called headings allows us to show new size texts

paragraphs.html

  • meta tags allows us, the webpage, to know if it’s being displayed on a device as opposed to a laptop
  • This lets us resize things to be properly displayed depending on device
  • Web browsers take things quite literally - we need to tell the browser when text breaks or has lines, for example

list.html

  • This has a similar structure to what we’ve seen so far
  • Now, there’s an unordered list (bullets, instead of numbers or letters)
  • The tag for an unordered list is ul, while for an ordered one it’s ol

table.html

  • The tag table allows us to create a table, for organizing data into rows and columns
  • tr gives us each row, with children td, which mark each cell within a row
  • Though this seems complex, and children and nesting can get involved, we just need to build it one piece at a time

search.html

  • Here, we can see how easy it is to use HTML to make webpages
<!DOCTYPE HTML>

<html>
    <head>
        <title>search</title>
    </head>
    <body>
        <form action="https://www.google.com/search" method="get">
            <input name="q" type="text"/>
            <input type="submit" value="Search"/>
    </body>
</html>
  • The method we use here is “get”, an HTTP method that we’ve seen before
  • This gives us the simplest version of Google’s interface (which isn’t particularly complex as is)
  • Hopefully, this shows how much HTML actually is not as obscure nor as difficult as it seems
  • If we inspect Google’s page with Chrome’s Inspect, what do we see?
  • We can now see how Google’s page is actually organized somewhat like how ours have been
  • We can actually see that maybe every link we click is actually not exactly what we think it is
  • Google can give us a link that tells them we’ve clicked it, and then redirect us extremely quickly to where we want to go

css0.html

  • We don’t need to stick with the default stylings of HTML
  • We can actually use something called CSS - cascading style sheets, to style up our HTML
  • HTML5 has special tags that allow us to structure our page - header, main, footer
  • There are some new attributes we have access to, particularly style
<header style="font-size: large; text-align: center;">
  • We can now tell the browser to style our HTML
  • The structure of CSS is generally “attribute: parameter”, as we see above

css1.html

  • What if we could “factor out” the repetition of our previous code
  • As tags have children, which are the tags within them, tags can have parents or the tags in which they are
  • If we can write code to avoid copy/pasting code, we should - this is better design
  • For example, we can make the repetition before into one line of code:
<body style="font-size: large; text-align: center;">
  • Since each of our headers are children of the body tag, they end up with the same stylings, with a fraction of the code!

css2.html

  • What if we could maintain our style somewhere so that we don’t need to mix our style into our HTML code
  • We have a new attribute class, which allows us to organize code into groups
  • At the top of the webpage, in head, we can design the style of each class for the rest of the page
<!DOCTYPE HTML>

<html lang="en">
    <head>
        <style>

            .centered
            {
                text-align: center;
            }

            .large
            {
                font-size: large;
            }

            .medium
            {
                font-size: medium;
            }

            .small
            {
                font-size: small;
            }

        </style>

        ...

    </head>

    ...

</html>
  • You could say that this is now better designed, despite the overall effect remaining the same
  • We already have words or unique names, like header and footer

css3.html

  • We can change our style to match the unique names we already have
  • It is often better to try and minimize the amount of code we have to write
  • This is often for the sake of both readability, and efficiency
<!DOCTYPE HTML>

<html lang="en">
    <head>
        <style>

            body
            {
                text-align: center;
            }

            header
            {
                font-size: large;
            }

            main
            {
                font-size: medium;
            }

            footer
            {
                font-size: small;
            }

        </style>

        ...

    </head>

    ...

</html>
  • These properties are the same as before, but using the tools we already have
  • This way we don’t introduce new (and unneeded) lines of code
  • Extra lines of code could lead to new errors, and more things to maintain over time

css4.html

  • In our head tag, we can specify a file to include
<link href="css4.css" rel="stylesheet">
  • This now allows us to write our style code entirely elsewhere
  • Specifically, it goes into a file called “css4.css”
  • This link tag tells the browser that more information can be found at href
  • In particular, stylesheet information can be found there
  • In this file, we have the same contents, sans the style tag
body
{
    text-align: center;
}

header
{
    font-size: large;
}

main
{
    font-size: medium;
}

footer
{
    font-size: small;
}

Introducing to JavaScript

  • We now have some fundamental tools for building static content and styling it
  • However, this is static content - what if we wanted things to interact with the user?
  • JavaScript, or JS, is a browser language that allows us to interact with the user
  • This lets us write code within the browser
  • DOM - Document Object Model - in the example we see, we can type in a word, and the webpage prints that input to us via pop-up
  • How can the webpage grab data we input and then use it?

DOM

  • The Document Object Model makes every webpage into a form of hierarchy - where some tags are at the top, with other below them
  • This keeps with the parent and child model we’ve had so far in HTML
  • In our example, this look like (and is called), a tree
  • The browser builds up this tree in memory so as to be able to navigate it
  • This brings us to the script tag

dom0.html

  • Now we can use some JavaScript within our HTML
    <form onsubmit="greet(); return false;">

    ...

    </form>
  • We have some function greet() that performs some action
  • We also return false; last, which means that the default “go to server” action will not be executed
  • Towards the top of the example page, we see code that looks like this:
<script>

    function greet()
    {
        alert('hello, ' + document.getElementById('name').value + '!');
    }
</script>
  • This is the definition of our function greet(), or how the browser knows what to do
  • document is a special variable that gives us control over our document
  • getElementById is a special functionality
  • When we look at the HTML we used to define how our webpage looks:
<input id="name" placeholder="Name" type="text/>
  • This input tag has the id of “name”
  • So it would appear that document.getElementById('name').value tells our browser what the user typed in
  • This is just a particular syntax for getting at an element in a webpage
  • The browser doesn’t search the HTML for data, it uses a model, or tree, of the structure to find elements

dom1.html

  • If we now identify our form as with:
<form id="form>
  • we can use JavaScript to find this form
<script>

    document.getElementById('form').onsubmit = function () {
        alert('hello, ' + document.getElementById('name').value + '!');
    };

</script>
  • This uses JavaScript to associate the function we saw above with the submission of our form with id “form”
  • We need to include this code beneath the form’s creation in the HTML, because if the form does not exist, we cannot associate a function or event handler with it

dom2.html

  • We can move the script tag to the head of the webpage (or to the bottom) and tell the browser where to find our JavaScript code
<script src="dom2.js"></script>
  • This is similar to how we told the browser where to find our stylesheet earlier

form0.html

  • What if we wanted to check a form that would actually be sent to a server?
<form>
    Email: <input name="email" type="text"/>
    <br/>
    Password: <input name="password" type="password"/>
    <br/>
    Password (again): <input name="confirmation" type="password"/>
    <br/>
    I agree to the terms and conditions: <input name="agreement" type="checkbox"/>
    <br/><br/>
    <input type="submit" value="Register"/>
</form>
  • Simple formatting in this case, but it does provide us with a simple form we could submit
  • What kinds of validation do we want here?
    • Password length? Passwords matching? Valid email input? Etc.
    • Right now, nothing gets validated, how could we add some logic?
  • We can now add some JavaScript to validate our form:
<script>

    var form = document.getElementById('form');

    form.onsubmit = function() {

        if (form.email.value == '')
        {
            alert('You must provide your email address!');
            return false;
        }

        else if (form.password == '')
        {
            ...
        }

        ...

        return true;
    }

</script>
  • This code checks if the email or password are blank
  • When checking for equality in computer science, we usually use “==”, since “Left = Right” usually means “assign the value of Right to the variable Left”
  • If any of our validations fail, we return false, so as to prevent the form from being submitted

JavaScript vs Scratch

  • JavaScript may seem more cryptic or difficult than what we saw with Scratch
  • However, the actual idea of what we want to do in JavaScript is the same as with Scratch
  • There is a particular syntax for working with JavaScript, similar to how there are certain blocks in Scratch that can fit together and others that cannot

Summary

  • As we saw with HTML and CSS, we can create a webpage, format it, and style the elements within it
  • We also now know that JavaScript gives the browser access to data within the webpage
  • JavaScript also allows for dynamic updating of our page (as with Facebook messages) without us actually leaving the webpage
  • Looking forward:
    • How do we scale for more and more users? A personal website to something like Google or Facebook
    • What kind of technology is involved in running web devices and servers?
    • How do we take into account the different kinds of devices that exist, and how they each display varying pieces of information?