Pokémon
Objectives
- Read and understand all of the Pokémon source code from Lecture 7.
- Implement a
Menuthat appears during the player Pokémon’s level up that shows, for each stat, ‘X + Y = Z’, where X is the starting stat, Y is the amount it’s increased for this level, and Z is the resultant sum. ThisMenushould appear right after the “Level Up” dialogue that appears at the end of a victory where the player has indeed leveled up.
Demo
by Edward Kang
Getting Started
Download the distro code for your game from cdn.cs50.net/games/2018/x/projects/7/pokemon.zip and unzip pokemon.zip, which should yield a directory called pokemon.
Then, in a terminal window (located in /Applications/Utilities on Mac or by typing cmd in the Windows task bar), move to the directory where you extracted pokemon (recall that the cd command can change your current directory), and run
cd pokemon
Next-Level
Welcome to your eighth assignment! This week’s code will probably be the most complicated we’ll look at during the semester, but the assignment itself is fairly small in comparison; you will, however, need to know how many of the pieces work and fit together in order to accomplish the task ahead.
Specification
- Implement a
Menuthat appears during the player Pokémon’s level up that shows, for each stat, ‘X + Y = Z’, where X is the starting stat, Y is the amount it’s increased for this level, and Z is the resultant sum. ThisMenushould appear right after the “Level Up” dialogue that appears at the end of a victory where the player has indeed leveled up. The area where most of this will take place is theTakeTurnState, specifically in the:victory()function, where the actual detection of a level up takes place. Ordinarily, just aBattleMessageStategets pushed onto theStateStack, but we’ll need to go a step further and push an additionalMenuin order to accomplish what we’re after. ThisMenushould not have a cursor like the otherMenuwe’re used to seeing (in theBattleMenuState!), so you’ll need to customize theSelectionclass a little bit in order to take a boolean value to turn the cursor on or off as needed (defaulting totrueif needed to preserve the behavior of theMenuin theBattleMenuState). Note that the:levelUp()function in thePokemonclass returns all of the stat increases we need in order to display things properly, so be sure to use those returned values when creating theMenu! As long as you get a proper grasp on theSelection,Menu, andStateStackclasses, this assignment should be relatively straightforward in comparison to the complexity of this week’s code as a whole!
CS50 Games exists only in archive form, as of 1 July 2024. While you cannot submit this project for credit any longer, it is a great exercise to test your understanding of the course material.