Assignment 8: “Helicopter Game 3D, The Gem Update”
Objectives
- Download Unity and get familiar with its interface.
- Read and understand all of the Helicopter Game 3D source code from Lecture 8.
- Add Gems to the game that spawn in much the same way as Coins, though more rarely so. Gems should be worth 5 coins when collected and despawn when off the left edge of the screen.
- Fix the bug whereby the scroll speed of planes, coins, and buildings doesn’t reset when the game is restarted via the space bar.
Getting Started
GitHub Classroom
In this course, we’ll use GitHub Classroom to distribute projects and collect submissions. To begin Assignment 8:
- Click here to go to the GitHub Classroom page for starting the assignment.
- Click the green “Accept this assignment” button. This will create a GitHub repository for your project. Recall that a git repository is just a location where your code will be stored and which can be used to keep track of changes you make to your code over time.
- Click on the link that follows “Your assignment has been created here”, which will direct you to the GitHub repository page for your project. It may take a few seconds for GitHub to finish creating your repository.
- In the upper-right corner of the repository page, click the “Fork” button, and then (if prompted) click on your username. This will create a fork of your project repository, a version of the repository that belongs to your GitHub account.
- Now, you should be looking at a GitHub repository titled username/assignment8-username, where username is your GitHub username. This will be the repository to which you will push all of your code while working on your assignment. When working on the assignment, do not directly push to the games50/assignment8-username repository: always push your code to your username/assignment8-username repository.
Setup
Time to pull down the starting code for Helicopter Game 3D! First, on your main repository page (https://github.com/username/assignment8-username), click on the green “Clone or download” button. Copy the “Clone with HTTPS” link to your clipboard (if familiar with SSH, you can use that instead).
Then, in a terminal window (located in /Applications/Utilities on Mac or by typing
cmd in the Windows task bar), move to the directory where you want to store your
project on your computer (recall that the cd command can change your current
directory), and run
git clone repository_url assignment8
where repository_url is the link you just copied from GitHub. You will be
prompted for your GitHub username and password
Go ahead and run cd assignment8 to enter your repository.
Downloading Blender
First, in order to be able to import some models into our scene appropriately (and to hopefully give you a taste of what 3D modeling is all about, should you be interested), head here to download the latest version of Blender, a free and open-source 3D modeling toolkit that rivals most commercial equivalents. Using and mastering Blender is in and of itself a tremendous skill and art form and not required of this class, but do experiment if you feel so inclined! You can find some fantastic learning resources here and here! Should you wish to tinker with the models used in this project, you can find the helicopter, skyscrapers, and airplane (which I so crudely modeled) in the Assets/Resources/Models folder of the Unity project you’ve downloaded!
Downloading Unity
You will of course need to download Unity before you can run the distro code and see your project, so do just follow the link here to download Unity’s open beta. The setup is very straightforward, but you will need a Unity ID in order to use the software (which is free!), so do visit this link to create one; you should also be prompted to create a new Unity ID via the software’s launcher once it’s downloaded onto your computer.
Once you’ve downloaded and logged in to Unity, just click the “Open” button on the launcher and browse to the folder of the cloned code from the distro, and the project will open up!
But wait… nothing seems to load into the scene once you’ve opened it! With the project open in Unity, navigate to Assets/Resources/Scenes, and then select Main in the file browser at the bottom of the screen, double-clicking to open, and all should be loaded into the scene view!
Note: If you find that some of the models in your scene are not showing up, it’s likely because you either don’t have Blender installed yet (see instructions above), or you opened the project prior to the Blender installation. If you already have Blender installed and still don’t see anything, do just right-click, in the Unity editor, any of the models located in Assets/Resources/Models and select the Reimport All option, which should fix missing models after a few moments of loading!
Next-Level
Welcome to your eighth assignment! Unity is a lot to take in at once, but beneath all of the details, we’ll find that this set of tools will allow us to be our most flexible and productive yet, even when coding in C#! As such, this assignment is meant less to be intensive and more just to get a grasp on navigating Unity and understanding how things work.
Your goal this assignment:
- Add Gems to the game that spawn in much the same way as Coins, though more rarely so. Gems should be worth 5 coins when collected and despawn when off the left edge of the screen. We have all of the pieces for this already implemented in the
CoinandCoinSpawnerclasses, so it should suffice simply to make some new classes for theGemandGemSpawnerbehaviors! In the Proto resource pack included in theAssetsfolder, you’ll find a model for a gem you can use, but feel free to import your own! You’ll need to make a prefab, recall, that you can attach to theGemSpawnercomponent, should you choose to implement it similarly to what’s in the distro. There are of course other ways to implement this behavior, so feel free to experiment with the software as a chance to learn it all the more thoroughly if curious! Do remember to makeGemsworth 5 coins instead of just 1, and ensure they’re more rare thanCoinsas well! Aside from that, they should behave identically toCoins, including moving automatically from right to left and despawning when past the left edge of the screen! - Fix the bug whereby the scroll speed of planes, coins, and buildings doesn’t reset when the game is restarted via the space bar. This one’s a one-liner; note that static variables aren’t actually reset upon loading a scene, so a place to check would be the
SkyscraperSpawner, as thespeedfield therein is what actually drives the speed forSkyscrapers,Airplanes, andCoins! However, we won’t find that this is the place where the game is reset upon pressing the space bar, and thus changingspeedhere doesn’t make much sense; any guesses as to where the code for resetting the game could be located?
How to Submit
Step 1 of 1
- Go to the GitHub page for your username/assignment8-username repository (note: this is different from the games50/assignment8-username repository).
- On the right side of the screen, click the Pull request button.
- Make sure that the “base fork” is
games50/assignment8-username, and the “head fork” isusername/assignment8-username. - Click “Create pull request”.
- On the next page, click the “Create pull request” button again.
Congratulations! You’ve completed Assignment 8.